All Black Myth: Wukong Chapter 2 Lesser Yaoguais, locations and stories

Want to complete All Black Myth: Wukong Chapter 2 Lesser Yaoguais Journal? Also, did you read all the journal entries? I read them, They are very interesting. In this guide, I will cover their location and journal story.
It’s recommended to play through the story first, then compare what you are missing. The order here is the same as in-game AFTER finishing the story (the order will be different during the story).
Table of Contents
Rat Archer

Location: Sandgate Village > Village Entrance: found throughout the start of Chapter 2.
Story: In the days when the Kingdom of Flowing Sands warred against the Fuban, there was a company of warriors known as the Four-Feathered Army. Skilled archers they were, one and all, armed with repeating crossbows and great shafts fletched with four feathers, capable of piercing even the strongest iron. Great was the joy of these soldiers when the weapons were placed into their hands, for they believed that with their hard-earned skills and such mighty tools of war, victory would be swiftly theirs.
As darkness fell, the soldiers gathered to discuss the strategies they would employ. A veteran said, “Shoot its eyes to blind it, and the bug won’t be able to hit us.” A young one said, “Shoot its heart to stop its breath, and the creature will perish.” A brave one said, “Shoot its legs to cripple it, and let it wait for death.” Long they debated, each seeking to sway the others, but none could be swayed. At last, they resolved to each follow their own strategy and see which would prevail on the field.
The next day, the Four-Feathered Army lined up in neat rows. At the given signal, a storm of arrows was released. Yet each archer aimed as they judged best, and not a single shaft found its mark in the same place as another.
The hide of the Fuban was so thick that the rain of arrows served only to vex the creature. In the end, the valiant soldiers were scattered and put to flight.
Alas, minds divided need not always agree, yet the strength of one alone has its limits. In unity lies true strength, and only with a single purpose can the greatest deeds be accomplished. A fellowship divided against itself cannot endure but is ever doomed to ruin.
Rat Soldier

Location: Sandgate Village > Village Entrance: found throughout the start of Chapter 2.
Story: In Sandgate Village, a rat widow grieved; her husband, devoured by the Tiger Vanguard, had left nothing behind but his Sand Shield, a royal reward. Her sons, born after their father’s demise, were her last hope. Pointing to the shield, she decreed to her growing sons, “If you don’t slay that tiger, you’re no sons of mine.” And so they trained with the Second Prince, vowing to take vengeance on the Tiger Vanguard.
Among them, one boy, frail and ill-suited for combat, loved ink and paper over spear and shield. His mother’s scolding and punishments were frequent, forcing him to commit to the martial arts. He did try hard, yet his efforts only left him feeble and trembling. The same skill that took only a few days to acquire for his peers could take him weeks with no noticeable progress. Even the Prince urged him to explore a different path, therefore the boy’s enthusiasm for martial waned further.
As his brothers donned red armor and golden shields, he stood alone, enduring more beatings and scorn. Once, his mother went too far with her harsh words, “Better to be eaten by the tiger than remain useless at home,” which drove him to steal his father’s shield and spear to fulfill his mother’s wish. The Tiger Vanguard knocked him down in two moves, mouth opened for a gulp.
But stones were hurled, striking the tiger in his head. Startled, the Tiger Vanguard gazed around for the culprit. Some of the rats seized the moment, dragging away their kin from the tiger’s grip. The Vanguard turned to chase, but there stood the rat soldiers, those who had never ventured from the dunes, now spears pointed, shields hoisted-a line of defiance so fierce, they dared the tiger to challenge them. The tiger hesitated, and the rats left safely.
That boy did later forsake the warrior’s way, but he took up his bow alongside the rat archers. With a sharp mind and truer aim, he even saved his kin in turn.
Rat Governor

Location: Sandgate Village > Village Entrance: from where Chapter 2 starts, go straight ahead and through the flooded area to find this enemy at the end where a bunch of frogs are in the water. He casts lightning magic in the area before the “Village Entrance” shrine. Another one is in the same spot as the first Rat Captain.
Story: In same year that Kingdom of Sahālī was renamed as Kingdom of Flowing Sands, the “Rodent Reverence Edict” was proclaimed throughout the country. This edict declared rats as celestial beings protected by the king’s law, making it illegal to harm them. Whosoever breached this commandment would face the king’s judgment. Hence, rat guais from across the land flocked to the kingdom. Although strife ensued between commoners and guais, none dared defy the king’s decree. For the well-being of people, the scholars of the Royal Academy planned a petition to implore the segregation of rat guais to the southwest corner of the capital.
Among these scholars, there was an elder who was deeply skilled in divination. On the day of the petition, right before the scholars were to meet the king, the elder divined for his career, which came out as a grave omen. “Not an auspicious time for it,” he told his students the omen in secret, “I advise you to take sick leave with me today”. However, his students, faithful and young, heeded him not and went forth gallantly.
Just as the elder stepped outside the palace, the Royal Guards encircled the hall. Shouts of agony then filled the air, unfolding the bloodshed within. Hands covering his trembling ears, the elder slowly made his way home. After three kingless assemblies and a major court reshuffle, he was promoted to Grand Governor, a rank that bestowed him years of wealth and glory. But one day, as he peered into a bronze mirror, he noticed that his nose was elongated, and bristles had sprouted on both sides. Henceforth, he forsook mirrors, knowing he would always bear a rat’s visage like all those absented from that petition.
Rat Captain

Location: Sandgate Village > Village Entrance: from this shrine go over the wooden bridge to the right, then head right to enter the village courtyard. There are a bunch of archers, a Rat Governor, and the Rat Captain.
Story: In the Kingdom of Zhuzi, a woman gave birth to a two-headed child, causing great horror throughout the cities.
People lamented the unfortunate fate of the woman and her child, predicting that the child would be difficult to raise. Contrary to their expectations, the child not only survived past infancy but also grew stronger and healthier than most others. The folks then again speculated that while the child might grow up, he would surely be a fool. However, as the child matured, he proved to be quite intelligent. His two heads gave him a unique perspective, allowing him to come up with ideas that others couldn’t.
Disappointed by their failed predictions, the folks declared the child to be an ill omen, foretelling future disasters. The constant rumors eventually drove the two-headed youth to leave his hometown.
Years later, a beetle with a stone-carved Buddha head attacked the border of the Kingdom of Sahālī. The king dispatched his army to defend the city, but they suffered repeated defeats. Morale plummeted, and as thoughts of retreat began to plague the soldiers’ hearts, a tall, two-headed man in the army stood out and volunteered to lead an elite squad in a raid against the yaoguai.
On the day of the battle, he arranged his elite soldiers in a line. When the yaoguai attacked, they threw coal dust on it and then sprayed strong liquor from their mouths to create pillars of fire that detonated the coal dust. Terrified by the fire, the yaoguai quickly withdrew into the desert.
Seeing that this tactic could temporarily repel the yaoguai, the King was greatly relieved and appointed the two-headed man as a captain. Learning that his children were also two-headed, the king decreed that the position of captain would be hereditary in his family, encouraging his children to join the army and strengthen the forces. One can only wonder what the folks from his hometown would say upon hearing such news.
Rat Imperial Guard

Location: Yellow Wind Formation > Windrest Bridge: From this shrine take the path forward across the bridge, then this enemy will be after the bridge. Looks like a rat wearing a red robe.
Story: Since the Yellow Wind King had sequestered himself within the valley, his hoarded treasures were left to the care of his trusted minions. One day, when a purple-gold incensory vanished from the half-emptied storeroom, the rumor of theft, once a mere murmur, built into a raucous clamor, until the rat guai who guarded the storeroom was finally accused of pilfering from his own charge.
The tale reached the ears of the Rat Imperial Guards. Clad in crimson, they were the secret imperial enforcers. They went to interrogate the rat guard, hoping for a share of the spoils; but the humiliated guard was found lifeless, his neck wedged in a noose, dangling in his cell.
With his death, the gossipmongers painted the Imperial Guards as vilifiers of the innocent, coercing false confessions. With no means to defend themselves, the Imperial Guards launched a thorough inquiry, desperate to clear their names. Fortune struck when they unearthed the incensory within the nest of the rat guard’s apprentice. The crowd’s scorn shifted, branding the young apprentice a betrayer and avaricious soul.
Yet, in the face of the Imperial Guards’ iron grip, the apprentice unfurled a new thread of the story; the incensory had been pilfered by the Civet Sergeant, as a tribute to the Tiger Vanguard. It was the apprentice who, learning of his master’s unjust fate, dared to retrieve it in secret. Verified by the Imperial Guards, the tale swayed public sentiment once more, from jeers to praise. But whispers are like a fickle breeze. Soon, it was murmured that the thieving Chief acted not out of greed, but out of a son’s duty; to rescue his mother from the bowels of the Tiger Temple. The crowds murmured anew, their judgment as shifting as the sands.
Alas, what is a grain of truth in a desert of tales? Actions taken in the cloak of shadows are often proclaimed in light as something else entirely. Perhaps it is the angle from which we plead our cause that crafts a different truth. And when a truth finds the light, it is often because some prefer an audience blind to the rest of the story.
Pitstone

Location: Sandgate Village > Valley of Despair: From this shrine turn around 180° and go across the wooden bridge. Go straight ahead and you’ll see this enemy that looks like a big walking stone.
Story: Once upon a time, there lived a pretentious scholar who took great pride in a paperweight he collected. Whenever his guests commented that it was merely an ordinary stone with no notable features, the scholar would respond by sharing a peculiar tale.
During his adventurous youth, the scholar embarked on a treacherous journey. Exhausted and seeking respite, he leaned against a massive stone for a snooze. Suddenly, he felt the stone come alive. Skeletons emerged from its crevices, and the stone sprouted limbs, resembling a grotesque creature. Terrified, the scholar ran for his life until he stumbled upon a desolate valley, where he noticed a gaunt monk meditating atop a boulder. Struck by the peculiar sight, he contemplated fleeing once more. Yet, to his astonishment, he sensed the relentless pursuit of the stone creature from behind. Just as he stood on the verge of being crushed, the very boulder beneath the monk unexpectedly rose, revealing two mighty arms that pummelled and shattered the pursuing creature. Amidst this terrifying clash, the scholar barely managed to escape. And the paperweight, as he claimed, was a remnant of that cataclysmic fight.
The guests erupted into laughter upon hearing the tale, mocking the scholar for spicing up his wild dream to impress them. The scorned scholar, though indignant, began to doubt the truth of his tale himself and lost interest in the paperweight. Eventually, he banished it to a forgotten corner, never to be shown again.
Palestone

Location: Fright Cliff > Squall Hideout: From this shrine take the left path and the first enemy will be this one. Looks like a walking rock, similar to Pitstone enemy.
Story: In a small kingdom west of the Black Wind Mountain, the ageing king lived in constant fear of his dwindling lifespan. Desperate to find the elixir of longevity, he embarked on a frantic search for a solution.
One day, an immortalist informed the king that consuming quartz could extend his life and bestow eternal youth. Upon hearing this, the king immediately issued a royal decree, commanding his subjects to scour the lands in search of quartz. Eager to claim their reward, stone miners ventured deep into the desolate Yellow Wind Ridge. There, they came across a stone being with an enormous head adorned with a brilliant white mineral-quartz.
News of the discovery reached the king, who promptly dispatched his crown prince with an army to collect the precious quartz. Little did they know that as they ventured into the ridge, they would be enveloped by swirling dust and relentless yellow winds. Cunning and treacherous, the stone beings lurked beneath the earth, lying in wait. Whenever someone approached, they would swarm out in a coordinated ambush, ensnaring their unsuspecting prey from both sides. The army suffered heavy casualties before obtaining even a trace of the coveted quartz. In a state of desperation, a messenger was dispatched to the capital, bearing a plea of withdrawal that detailed the perilous expedition and the dreadful calamities befalling the men. However, the aged king remained steadfast in his resolve, insistent on obtaining a substantial amount of quartz.
Eventually, the crown prince returned with the coveted quartz and an army halved, and requested to present the precious mineral to his father in the royal chamber. Seizing the opportunity, he initiated a coup, and plunged a knife into the king’s heart, leaving him to die holding his cherished quartz of longevity on his bed.
Poisestone

Location: Fright Cliff > Squall Hideout: From this shrine take the left path and go up to a cave. There you will find this enemy at the end of the path, in front of a Buddha head. It looks like a small blue walking rock. After defeating it once it will resurrect and you need to defeat it again.
Story: Before obtaining the Stone Essence, the Mother of Stones was originally a blue quartz in the shape of a woman.
The blue quartz had the unique ability to absorb the essence of the moon. Through ages of absorption, she attained enlightenment earlier than other stone guais and was honored as the mountain deity.
When the Buddha-head stone guai appeared, the other stone guais convened and decided to expel the guai from the mountain. They sought the help of the Mother of Stones. However, she refused, fearing the possibility of her blue quartz to be shattered in battle.
Yet on the day of battle, seeing that the stone guais were on the verge of defeat, she could no longer bear to stand by and decided to join the fight. Noticing the Palestones launching their quartz like a barrage of arrows to sneak attack the Buddha-head guai, she imitated their action despite her deep attachment to her precious quartz.
Despite their best efforts, they were still losing. When her blue quartz was shattered by a punch, the Mother of Stones fell to the ground in despair. Unexpectedly, a yellow-furred leading a group of yaoguais came to their aid. Seeing her grievance, the rat persuaded, “What is broken is destined not to return. If we let the guai escape, wouldn’t it be an even greater loss?”
Hearing this, the Mother of Stones regained her strength and rose up. Together, they subdued the Buddha-head stone guai. As compensation for her loss, the yellow-furred rat gifted her the Stone Essence.
With the essence bestowed, the Mother of Stones gained great powers. Yet as her form grew less mobile, she crafted Poisestones from blue quartz, reflections of her former self, to watch over the mountain’s happenings. Perhaps she did this to glimpse what she once was, what could never return.
Blazebone

Location: Sandgate Village > Valley of Despair: From this shrine turn around 180° and go across the wooden bridge. Go straight ahead and through the stone gate. Then you enter a valley, the enemy on the right wall is a Blazebone.
Story: In the land of Yellow Wind Ridge, where relentless winds raged day and night, the tomb mounds were often ravaged by the mighty gusts, revealing the exposed bones-a sight all too familiar.
One day, a hurried merchant found himself passing through Yellow Wind Ridge on an urgent matter. However, the villagers warned him of the terrible danger and refused to be his guide. After walking alone for hours, the merchant rested by the roadside, eating his rations. It was then that he noticed a set of skeletal remains in the withered grass. The bones were incomplete due to greedy vultures and wolves. “Were you slain by bandits, lying here in this desolate place? Or, like me, did you find no joy in life and chose to end it yourself?” Overwhelmed with sorrow, the merchant sighed as he looked upon the skull and wondered aloud. “You now lie uncovered in the wilderness, and I can only imagine the sorrow your family must feel.” Moved by compassion, he untied his bundle, weeping as he began to dig a grave to bury the remains.
Suddenly, the skeleton sat up, startling the merchant, who fell to the ground and scrambled backwards in fear. Using bony hands to support itself, the skeleton approached the merchant and pushed the bundle towards him. Astonished, the merchant cautiously accepted the bundle and resumed his journey. The skeleton followed him from a distance, and together they travelled peacefully for hours. Gradually, the merchant let his guard down, and removed his inner shirt to drape it over the skeleton’s frame.
From that moment on, whenever a strange noise arose, the skeleton would guide the merchant to take cover behind rocks. With furtive glances, the merchant would then witness guais passing by the path. For several days, they continued on this way until the merchant finally reached the main road again. That was the moment the skeleton ceased to move. Grateful for its companionship, the merchant offered to transport the skeleton’s remains back to its homeland. However, after a moment’s hesitation, the skeleton turned and walked back into the swirling sands of the ridge. Perhaps, it had already forgotten where it came from.
Spearbone

Location: Sandgate Village > Valley of Despair: From this shrine turn around 180° and go across the wooden bridge. Go straight ahead and you’ll see this enemy under a stone gate, looks like a samurai.
Story: The priests of Windrest were proud warriors. Their shields were emblazoned with the tiger, and they danced with crescent-shaped spears, commanding a presence that frightened off guais. During funerals, they would lead the procession, striking their shields and proclaiming themselves as leading generals.
The priests held a high status in Windrest. Even the minor guais in the mountain would frequently offer them rare delicacies, hoping to ensure their peace and to avoid being banished.
One day, a settler noticed an increase in the mountain’s guai population and sought the advice of the sorcerers. Dismissive, the priests responded, “The guais and us, we inhabit the same mountains; an encounter would be inevitable. Since they present us with tributes, we might as well spare them.”
A few years later, strange winds began to sweep across the valley, stirring up chaos. The guais ran wild, causing trouble frequently. Dressed in their warrior attire, the priests raised their shields and ventured out of the settlement to confront the unruly guais. However, the guais didn’t fear them. The priests’ spears and shields, which were once their pride, could only repel a few minor ones before they were surrounded. The leader, a red-robed rat, sneered, “We had peace only because of the Bodhisattva meditating up in these mountains. You mortals surely didn’t think you could actually defeat us, did you?”
Seeing the priests unable to repel the guais and instead provoking their anger, the settlers locked the gate of Windiest, demanding that the guais be expelled before they could return.
The priests met their end on the mountains, remaining in their battle stances, serving as ominous omens to those who pass by.
Swift Bat

Location: Sandgate Village > Valley of Despair: From this shrine take the path to the right to enter a cave. After two enemies, in the next cave section, drop down and head to the left corner. There is a broken pillar you can walk across (an enemy is shooting at you from the other side). After crossing the pillar you can squeeze through a wall to reach a Swift Bat enemy.
Story: After the harvest, the rentman arrived in the village. The villagers cleaned a long-abandoned manor for his stay and treated him to a sumptuous feast. Full from food and drink, the village chief spoke directly, “The rent is a heavy burden on us. Is there any possibility to reduce it?” The rent collector replied, “The rent has been determined by your lord. I’m but a paid man tasked with taking what is due. I have no power to change it.”
The talk turned into an unending argument. As dusk approached, the villagers hastily left. An old widower lingered, offering a suggestion to the rentman, “Our village offers little amusement, but on that hill, there’s a pavilion fine for moon gazing. Should you grow weary, ’tis a place to ease your mind.” With these words, he too departed.
That night, the rentman, lantern in hand, pondered his ledgers and the days of disputes ahead. Seeking solace, he walked toward the pavilion. But as he stepped into the courtyard, a figure descended with wings of flesh, claws for hands, and a maw of pointed teeth. Terrified, he fled, only to be ambushed by a similar creature lurking in the trees. The bat guais squabbled over him for the first bite, chittering and chattering. Seeing them locked in a stalemate, the rentman drew a blade from his belt and beheaded one. The other sprang, fangs bared towards him, but he dodged it with a struggled roll. That night, the rentman and the bat dogfought, fangs and blade clashed until dawn.
Come morning, villagers come to the manor to prepare the rentman his morning meal, only to find him sitting by the door, a blade at his side, pinning two headless bat corpses to the earth. In the days that followed, they paid their full rent and hosted another rich feast, sending the rentman back to the town with due respect.
Withered Corpse

Location: Yellow Wind Formation > Windrest Bridge: The enemy is standing around this shrine (after the Tiger Vanguard boss).
Story: In the shadow of Yellow Wind Ridge, where gusts weave labyrinths of sand, trade seldom reached here save for a lone hamlet downhill-the only bazaar in the land. Among the market stands, an Everlife Shop stood as the sole purveyor of coffins.
On that fateful day, the shopkeeper idled inside when a man of lumbering gait entered, garbed like a beggar. As the shopkeeper rose to shoo him away, the man spoke, “Hold, sir. I’ve come not to beg but to buy coffins.” With quiet words, he told of his village laid to ruin by bandits and his need for four coffins to lay the dead to rest. Suspicious but intrigued, the shopkeeper agreed to a trade in their native herbs, Suoyang and Congrong.
The shopkeeper gathered his lads and followed the man, with four coffins on an oxcart. Laboring through sand and wind, they reached the village at dusk. Here, the man muttered, “‘All life ends and returns to earth.’ These winds can do harm, and if our bodies are not properly buried, our souls might be twisted. Please, sir, bury my family with these coffins. We had Suoyang and Congrong in our hearth. Take as much as you like.” And with that, he vanished.
Entering the village, the shopkeeper found all living things slaughtered, not a soul left alive. There, before a grand dwelling, lay the man and his kin-long dead. Hurriedly, they entombed the four corpses atop a scenic cliff, took nothing, and fled for their lives.
Weasel Captain

Location: Yellow Wind Formation > Windseal Gate: On the path directly left of this shrine.
Story: Ever since the strange winds stirred again at Yellow Wind Ridge, life had grown harsh for the lesser guais. Tiger Vanguard and the King of Flowing Sands fought for dominance, troubling the weasel kin caught between the two powers.
One day, the Weasel Captain sat by the sandfield, brooding over years of humiliation. Thoughts of death took hold in him, and he found a withered tree. He hung his belt, stepped on a pile of stones, and slipped his head through the noose. Regret came as he kicked away the stones. In agony and dizziness, he struggled, but freedom eluded him.
Just then, someone held his feet, and a gleaming sickle sliced through the air, cutting the noose. The Weasel Captain collapsed, gasping for air, and saw a gaunt crone with a medicine basket. “If you loathe to die, live well,” she said, and left, unbothered by his nature.
Transforming into a weasel, the Weasel Captain followed her home-a dwelling with crumbling walls and an empty barn. She lived alone after the death of her husband and son, foraging for herbs to trade in order to survive. The Captain, moved by their shared misfortunes, decided to stay and help.
Disguised as an old man fleeing famine, he claimed to be alone and found shelter with the crone. By day, he hunted in Yellow Wind Ridge; by night, he enlisted stone sprites to mend the house. Together, they thrived, much to the villagers’ envy.
One day, two villagers trailed the Captain, curious about his hunting prowess. Little did they know, as they watched him, that he would suddenly transform back into his original form-a clothed weasel guai, with a gleaming curved blade at his waist. Feeling threatened by a non-human, the villagers spread their tale, and a Daoist was summoned to slay the Weasel Captain. Not long after the weasel guai was killed, the crone passed away. The villagers, deeming the house cursed, divided the hides and herbs before setting the place ablaze.
Civet Sergeant

Location: Crouching Tiger Temple > Temple Entrance: after defeating the “Tiger Vanguard” boss, interact with the statue in the boss arena. It will trigger a cutscene where the blood drains from the arena and a hatch opens from the ground. Enter the hatch and drop down, follow the path until you reach a bunch of small rats with daggers.
Story: Once, there was a rich landlord who had built many houses. Among them, there was a court where none lived. It had a clear pond, an old elm, and a swing. The village children longed to play there.
The landlord, however, ordered his servants to guard the court and allow no one near. As days passed, the children grew bolder. They began throwing pebbles to draw the guards away, hoping to sneak in.
The day soon came when one of the servants was struck in the eye by a pebble they threw. Enraged, the landlord decided to dismiss the guardians of the court and simply locked the gate, posting a notice that read: “Beware the civet guai within. Enter at your own risk!”
The young ones dismissed the warning as nothing but an empty threat. They scaled the walls, gathered the elm seeds, played on the swing, and caught fish in the clear waters of the pond. Their laughter echoed through the court.
All of a sudden, tiles from the roof came hurtling down, landing near the children. Startled, they cried out loud and drew their parents to the court. The adults arrived, shouting for the owner of the place and demanding recompense for the peril that had befallen their children.
After much shouting, a sharp voice rang out from the rear roof: “Be gone, mortals, lest you seek your doom!” At those words, two blades whirled out from nowhere, spinning in a deadly dance, and left wounds upon many. In terror, the crowd turned and fled.
Lingzhiling

Location: Sandgate Village > Village Entrance: from this shrine turn around and go up the stairs, follow the path ahead. On the left side of the path you can find a mushroom on the ground. Interact with the mushroom, it’s a hidden enemy buried in the ground that will attack you.
Story: In the highland bounds, a famed wine estate thrived, renowned for its medicinal brews. These beverages, with their enchanting aroma and exquisite flavor, were beloved by the people, and its business flourished. The master of the estate had two sons, coming of age, noble in their aspirations yet prideful in their hearts. Cared not for the art of brewing, they spent their time seeking the company of heroes, heedless of their father’s admonishments.
It was at this time that a bereaved family in the village uncovered a disturbing incident-the desecration of their loved one’s grave. The villagers gathered there, only to discover the shattered coffin lid and clusters of fungi where the corpse should have lain. Such sporadic incidents had occurred before, yet remained unresolved, prompting the brothers to uncover the truth.
Day after day, they scoured the mountains. Until one fateful night, as the two stealthily returned home in the darkest hour, they caught a glimpse of a figure disappearing into their brewery cellar. They pursued the presumed thief, only to discover a monstrous creature capped with a blood-red lingzhi mushroom. Without hesitation, the brothers lunged forward, slaying the creature on the spot.
The sounds startled the master, who arrived only to find the lingzhi creature lying dead. Filled with a mix of anger and frustration, he revealed that the creature was in fact the brewer of the finest beverage of the estate. His sons, who had been intent on showcasing their conquest, were filled with shame and regret, and dared not utter another word.
Their business dwindled in the years that followed; a once grand manor in disarray. Unable to endure the situation any longer, the brothers resolved to leave home in search of a new life. Prior to their departure, the aged master hosted a grand feast, bidding farewell to them alongside relatives and friends. Curiously, after their departure, the business suddenly flourished once more. Only the master knew the reason behind it. Every midnight, two monstrous beings, bearing an uncanny resemblance to his sons, with lingzhi mushroom caps atop their heads, would toil to craft the finest brews for the brewery.
Thank You
Thank you Game Science for making an amazing game. Thank you for reading this post. I will post the next chapter very soon. Take care!
Here are the other chapters. Chapter 1 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Enjoy!